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Some small tidbits were also added, such as Ti'ana's gravestone.Spectre: What are the differences between the games apart from the realmyst games letting you move freely?Īlso it's been decades since I've played Myst and I can't remember if you were only jumping from static pictures or if it was like that Atlantis game where you also had prerendered animations between the scenes? Myst/Myst Masterpiece is basically shifting between static images. A night version of Channelwood was planned, but for some reason it was left out. Stoneship also has rain and thunderstorms. For example, Myst Island features a day cycle of 30 minutes, and Selenitic and Stoneship each of 15 minutes, allowing the player to experience sunset.
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Therefore, the storyline connection between the two games has been improved through this additional Age. Its viewer technology provides a new tie-in with Riven, as that Age can be seen through the viewer. In addition to all Ages featured in Myst (and Myst Masterpiece Edition), realMyst features Rime, a small experimental Age of Atrus's for various purposes. RealMyst also allowed for music fade-in and out when the player approached a certain screen (such as the Forechamber) instead of beginning and stopping abruptly.
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This allows for a virtually infinite amount of perspectives, compared to the fixed point of view in Myst and Riven. While the first-person perspective is retained (unlike Uru's default), movement is continuous, rather than stepping from one node to another. RealMyst's interface is vastly different from the point-and-click interface. It was developed by people from Cyan as well as Sunsoft, and originally published by the short-lived Mattel Interactive. RealMyst interactive 3d edition (working titles Myst 3D and Myst Dimensions) is an adaption of Myst made in 2000 using Cyan's real-time 3D engine Plasma.
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